Lore & guide play Tyr Smite for beginner

 Welcome to SmiteLore, This is a sharing article about lore and a beginner's guide to playing Tyr.

Tyr is a Warrior God has high damage, mobility, good crowd control and can’t be stunned. So, I suggest you should use Tyr solo.

Items Build 


Warrior’s Axe -> Sundering Axe


Passive – Damaging an enemy god steals 2% (+2% of your protection from items) of their current health away from your target and restores it to you. this effect can only occur once every 10s.


+40 physical power

+65 magical power

+30 physical protection

+30 magical protection

Cudgel -> Shillelagh -> Blackthorn Hammer


Passive – While over 25% mana, you gain +10% cooldown reduction. while under 25% mana, you gain +50 mp5.


+30 physical power

+400 health

+200 mana

Iron Mail -> Steel Mail -> Mystical Mail


Aura – All enemies within 25 units are dealt 20 (+1 per level) magical damage per second.


+250 health

+40 physical protection

+20% crowd control reduction

Talisman -> Silver Talisman -> Bulwark of Hope


Passive – When you take damage and are below 40% health, you gain a shield with health equal to 12% of your maximum health for 20s. can only occur once every 60s.


+70 magical protection

+250 health

+20% crowd control reduction

Gem Of Fate -> Knight’s Shield -> Pridwen


Passive – When your ultimate ability has finished casting, you gain a shield equal to 90% of your protections from items and abilities for 5s. when destroyed, by timing out or being depleted, it explodes and deals magical damage equal to 75% of the shield’s initial health and slows targets by 25% for 3s. this can only occur once every 45 seconds.


+30 physical protection

+30 magical protection

+20% cooldown reduction

Ancient Blade -> Adventurer’s Blade -> Relic Dagger


Passive – Your relics receive 40s cooldown reduction


+350 health

+10% cooldown reduction

+10% crowd control reduction

+7% movement speed

Lore

Tyr. The embodiment of mankind’s impossible ideals. Man is a malleable creature, but a God is stone, shaped only by the harsh weather of expectation. And none have a greater burden of expectation than Tyr, for he is Courage. He is Honor. He is Justice.Courage is not the absence of fear, but the will to face the frightening.Fenrir, the mighty wolf, was foretold to wreak such devastation on the Gods that they sought to bind him. Tyr, clothed in courage, brought the beast to their prison, where the Gods prepared shackles.Honor is not a stubborn oath, but the integrity to uphold what is right, even when it is not easy.Under the guise of a test of strength, twice the Gods bound Fenrir, and twice he broke free. On the third attempt, Fenrir sensed a trick and demanded one of the Gods place their hand into his mouth. If the binding proved magical, Fenrir would take the hand. Tyr agreed.Justice is not adherence to the law, but a code of fairness and morality.Bound by the mystical ribbon, Fenrir devoured Tyr’s hand. It was the price to be paid. And Tyr paid it willingly. Even Fenrir deserved justice.One handed, Tyr is worshipped as a pinnacle of righteousness, called upon for valor in battle, balance in law, and the fortitude to face the impossible. As the cloud of war blackens the world, and fear grips the people, Tyr is stooped by the weight of expectation. With blade in hand, he takes the field. For he is Courage. He is Honor. He is Justice.

The source:

https://zathong.com/tyr-smite/

https://www.smitegame.com/gods/Tyr

https://drive.google.com/drive/folders/1a2_i88Zfa8DWmIUOgwgnOvFC8cbHeuL6

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