Lore & guide play Terra Smite for beginner
Welcome to SmiteLore, This is a sharing article about lore and a beginner's guide to playing Terra.
Terra is a guardian God has great crowd control, tanky, high sustain and great at countering. So, I suggest you should use Terra support.
Items Build
Benevolence -> Compassion
Aura – You gain 8 gp5 if you have the lowest gold on your team. damage taken by allied gods within 70 units of you is reduced by 15%, up to a maximum of 100 damage. The reduced damage is redirected to you as magical damage. If you would die from this damage it does not get reduced or redirected.
+60 magical protection
+300 health
+45 hp5
+15 mp5
Glowing Emerald -> Emerald Mail -> Gauntlet of Thebes
Passive – Assists on a minion give 1 stack and god kills and assists give 5 stacks. Stacks provide 1 physical and magical protection. at 55 stacks this item evolves, providing an aura of 10 physical protection and 10 magical protection.
+250 health
+15 hp5
Imperial Helmet -> Jade Mountain Helm -> Lotus Crown
Passive – Any god affected by your ability heals gains 15 increased physical and magical protection for 5 seconds.
+30 magical power
+50 physical protection
+20 mp5
Talisman -> Silver Talisman -> Bulwark of Hope
Passive – When you take damage and are below 40% health, you gain a shield with health equal to 12% of your maximum health for 20s. Can only occur once every 60s.
+70 magical protection
+250 health
+20% crowd control reduction
Ancient Blade -> Adventurer’s Blade -> Relic Dagger
Passive – Your relics receive 40s cooldown reduction
+350 health
+10% cooldown reduction
+10% crowd control reduction
+7% movement speed
Pridwen -> Knight’s Shield -> Pridwen
Passive – when your ultimate ability has finished casting, you gain a shield equal to 90% of your protections from items and abilities for 5s. when destroyed, by timing out or being depleted, it explodes and deals magical damage equal to 75% of the shield’s initial health and slows targets by 25% for 3s. this can only occur once every 45 seconds.
+30 physical protection
+30 magical protection
+20% cooldown reduction
Ancient Blade -> Adventurer’s Blade -> Winged Blade
Passive – When hit by a slow, you are immune to slows and your movement speed is increased by 20% for 4s. Only occurs once every 30 seconds.
+25 magical protection
+200 health
+10% crowd control reduction
+7% movement speed
Magic Focus -> Enchanted Spear -> Spear of the Magus
Passive – Whenever you damage an enemy god with an ability you mark them to take 7.5% increased damage from all sources. this effect lasts for 7s and can only occur once every 15s.
+110 magical power
+12% magical lifesteal
+15 magical penetration
Magic Focus -> Enchanted Spear -> Divine Ruin
Passive – Enemies hit by your abilities have 40% reduced healing for 5 seconds.
+100 magical power
+15 magical penetration
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