Lore & guide play Sol Smite for beginner

 Welcome to SmiteLore, This is a sharing article about lore and a beginner's guide to playing Sol.

Sol is a mage God has high mobility, immune escape ability and good range. So, I suggest you should use Sol Adc, mid.

Items Build 


Gilded Arrow -> Diamond Arrow


Passive – When you kill an enemy you gain 7 gold and 25% attack speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.


+80 basic attack damage

+100 health

Lost Artifact -> Restored Artifact -> Charon’s Coin


Passive – On god kill or assist a coin is flipped. if heads, you gain a stack of 7 hp5. If tails, you gain a stack of 2% movement speed. each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.


+90 magical power

+20% magical penetration

+7 hp5

+20 mp5

Magic Focus -> Enchanted Spear -> Spear of the Magus


Passive – Whenever you damage an enemy god with an ability you mark them to take 7.5% increased damage from all sources. This effect lasts for 7s and can only occur once every 15s.


+110 magical power

+12% magical lifesteal

+15 magical penetration

Emerald Ring -> Enchanted Ring -> Telkhines Ring


Passive – Your basic attacks deal bonus damage of 10 + 10% of your magical power. This effect does not hit structures.


+90 magical power

+20% attack speed

Tiny Trinket -> Talon Trinket -> Typhon’s Fang


Passive – Your healing obtained from magical lifesteal is increased by 25%. Your magical power is increased by twice the amount of magical lifesteal you have.


+70 magical power

+200 mana

+15% magical lifesteal

+10% magical penetration

Tiny Trinket -> Enchanted Trinket -> Pythagorem’s Piece


Aura – Allied gods within 70 units have their magical lifesteal increased by 12% and their magical power increased by 30 or their physical lifesteal increased by 10% and their physical power increased by 20.


+40 magical power

+250 health

+12% magical lifesteal

+10% cooldown reduction

Lore

Sol and her brother came into this world radiant, glorious beings. So enamored with them, their father arrogantly named each after a sacred heavenly body, he for the moon and she, the sun. As they grew, each child proved their namesake. Mani, of the moon, was contemplative, obedient, calm. Sol, conversely, became willful, spirited, passionate. His children were everything a father could dream, but Odin and his ilk were not pleased. For a father's hubris, Mani and Sol were punished.To the sky, they were sent, each to lead the chariot that dragged the sun or the moon. At their heels were loosed the bloodthirsty sons of Fenrir. Hungry wolves, relentless in pursuit of their prey.Resigned, Mani guided his steeds through the night, ever ahead of his hunter, but Sol did not accept her fate. Furious at the Gods, she taunts and challenges the wolf Skoll as she blazes across the sky, unleashing her spite on the only opponent she can reach.Odin has never shown signs of regret for his decision, but now war is upon the land. His attentions are turned. Sol, normally confined to her chariot has found a way to send her flaming essence to the battlefield. To the casual observer, the combat, the bloodshed, may all seem just a game to Sol, but she is driven by an age old grudge and a desire to be free.

The source:

https://zathong.com/sol-smite/

https://www.smitegame.com/gods/Sol

https://drive.google.com/drive/folders/1a2_i88Zfa8DWmIUOgwgnOvFC8cbHeuL6

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