Lore & guide play Kuzenbo Smite for beginner
Welcome to SmiteLore, This is a sharing article about lore and a beginner's guide to playing Kuzenbo.
Kuzenbo is a guardian God has high base damage, low cooldowns and enemy to all ADC players. So, I suggest you should use Kuzenbo tank, support.
Items Build
Iron Mail -> Steel Mail -> Mystical Mail
Aura – All enemies within 25 units are dealt 20 (+1 per level) magical damage per second.
+250 health
+40 physical protection
+20% crowd control reduction
Druid Stone -> Stone of Binding
Passive – Successfully hitting an enemy god with crowd control will place a debuff on the enemy, reducing their magical and physical protections by 10 for 5s.
+25 magical power
+30 magical protection
+30 physical protection
+10 mp5
Enchanted Kusari -> Spellbound Kusari -> Genji’s Guard
Passive – When you take magical damage from abilities your cooldowns are reduced by 3s. This can only occur once every 30s.
+150 health
+70 magical protection
+40 mp5
+10% cooldown reduction
Gem Of Fate -> Knight’s Shield -> Pridwen
Passive – When your ultimate ability has finished casting, you gain a shield equal to 90% of your protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes and deals magical damage equal to 75% of the shield’s initial health and slows targets by 25% for 3s. This can only occur once every 45 seconds.
+30 physical protection
+30 magical protection
+20% cooldown reduction
War Flag -> Spartan Flag
Passive – When you damage an enemy god you call down a spartan flag at your location, providing 10% increased power to allies standing in the radius. Lasts for 10s, can only occur once every 10s.
+40 physical power
+65 magical power
+300 health
+15 mp5
Cloak -> Cloak of Concentration -> Mantle of Discord
Passive – If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to crowd control for 1s. this effect cannot trigger more than once every 110s.
+55 physical protection
+55 magical protection
+10% cooldown reduction
Lore
Kappa are devious creatures. They linger just below the surface of rivers and lakes, waiting for mortals to test the water before snatching and drowning their fleshy meal. Taken merely at their appearance and juvenile sense of humor, they could be mistaken for mischievous turtle-men, almost playful in a rude sort of way, but they are dangerously strong and ruthless when submerging their prey. King among these monsters is Kuzenbo; bigger, stronger, and more cunning than the rest, but just as infantile.Kuzenbo led his nine thousand Kappa followers to Japan, where they harried river villages and fishing boats, using their unnatural strength to pull mortals below. So clever, so hungry had the Kappa become, that Japan’s army marched to fight back, but they were no match.As the bowl-shaped indentation atop a Kappa’s head is filled with water, that Kappa grows impossibly stronger - far stronger than a mortal. Yet, bound by their strange sense of honor, a Kappa must bow when bowed to, spilling their power upon the ground. It is the only known way to defeat one.And of the countless battles Kuzenbo has fought, he was defeated only twice. Upon his second defeat at the hands of General Kiyomasa, Kuzenbo was forced to swear to never again sow strife between man and beast. A vow the Kappa King has honored ever since.Gods, however, are fair game.
.The source:
https://zathong.com/kuzenbo-smite/
https://www.smitegame.com/gods/Kuzenbo
https://drive.google.com/drive/folders/1a2_i88Zfa8DWmIUOgwgnOvFC8cbHeuL6
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