Lore & guide play Agni Smite for beginner
Welcome to SmiteLore, This is a sharing article about lore and a beginner's guide to playing Agni .
Agni is a mage God has mobility, incredible burst and damage potential. So, I suggest you should use Agni mage build.
Items Build
Vampiric Shroud -> Sacrificial Shroud
Passive – Your abilities deal 15% more damage, but cost 5% of your maximum health. if the cost would kill you, you instead don’t pay the cost.
+115 magical power
+40 physical protection
+15 mp5
+15% magical lifesteal
Lost Artifact -> Restored Artifact -> Charon’s Coin
Passive – On god kill or assist a coin is flipped. If heads, you gain a stack of 7 hp5. If tails, you gain a stack of 2% movement speed. each effect can stack up to 4 times and at 8 stacks this item evolves. you also gain 1 gold every time the coin is flipped.
+90 magical power
+20% magical penetration
+7 hp5
+20 mp5
Magic Focus -> Enchanted Spear -> Divine Ruin.
Passive – Enemies hit by your abilities have 40% reduced healing for 5 seconds.
+100 magical power
+15 magical penetration
Tiny Trinket -> Enchanted Trinket -> Soul Gem
Passive – On successful hit of an ability you gain 1 stack. At 3 stacks your next ability that damages an enemy god will deal bonus damage equal to 25% of your magical power to each god hit, and will heal yourself and allies within 20 units for 30% of your magical power and will consume the 3 stacks.
+80 magical power
+150 health
+12% magical lifesteal
+10% cooldown reduction
Spellbook -> Book of Souls -> Soul Reaver
Passive – Your abilities deal an additional 2% of the target’s maximum health as magical damage. If the target has over 2000 health, your ability bonus damage scales up. This effect reaches a maximum of 9% maximum health damage at 2750 health. Subsequent hits on the same target do half the bonus damage for the next 3s.
+95 magical power
+300 mana
Magic Focus -> Spell Focus -> Obsidian Shard
Passive – Your first ability cast gains 10% magical penetration. This can only occur once every 10 seconds.
+90 magical power
+20% magical penetration
Conduit Gem -> Archmage’s Gem
Passive – Every 1s you gain a stack of demise, causing your next damaging ability that hits an enemy god deals an additional 1% of your magical power in damage and remove all stacks. this effect stacks up to 20 times.
+120 magical power
+200 mana
+25 mp5
Lost Artifact -> Cursed Orb -> Doom Orb
Passive – killing or assisting an enemy minion provides you with 1 stack, granting 1% movement speed and 4 magical power per stack. stacks last for 15s and stack up to 5 times. enemy gods provide 5 stacks.
+145 magical power
+200 mana
+25 mp5
+4% movement speed
Magic Focus -> Enchanted Spear -> Spear of Desolation
Passive – If you receive a kill or assist on an enemy god all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.
+110 magical power
+15 magical penetration
+10% cooldown reduction
Lost Artifact -> Restored Artifact -> Rod of Tahuti
Passive – Basic attacks and abilities gain 25% additional magical power against targets below 50% health.
+135 magical power
+30 mp5
+10% magical penetration
Spellbook -> Book of Souls -> Polynomicon
Passive – Using an ability gives your next basic attack within the next 8 seconds +75% of your magical power as additional magical damage. the effect can only apply once every 2 seconds.
+95 magical power
+300 mana
+12% magical lifesteal
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